My latest work for Miami Avalon's Ascend - the Sagittarius bow players will use as a weapon, and to solve puzzles on their journey to climb a sacred mountain.
Modelled in Blender, textured in Substance Painter, rendered in Unreal 5.
Bow: 15390 tris - Quiver: 3190 tris - Arrow: 488 tris
All three objects are contained in the same 2k texture - I combined the AO, Roughness and Metallic maps into a multichannel texture
UV Layout
Arrow Wireframe
Quiver Wireframe
Series of Bow Wireframes
Wonderful concept art by our talented concept artist Madeline Noonie!